Tips & Tricks
For the Birds

Species tend to work well with other Species of the same type. Try putting a bunch of birds together in the same deck. These frisky fowl like to move around the board with abilities like Migrate, setting up perfect Multi-link bonus opportunities. Some birds really know how to Turf War with the Sneak ability, making the most out of those Multi-links. Better get your Black-Necked Craneand Sichuan Treecreeperbefore they play Fly Away!
Tags: TCG, Bird, Costa Rica, China
Mother May I?

Some card powers have the word "may" in them. This can be both a blessing and a curse. If a card power doesn't have the word "may" then you have to use it. That means if you have a Dracula Orchidyou have to shed a card and draw a card every Sunrise, you can't choose not to. However, if you play the Asiatic Toad, you can choose not to draw a card. This is great when you're about to run out of cards in your draw pile! Make sure you pay attention to your card powers, you don't want to forget to use Morph on your Giant Jumping Rat!
Tags: TCG, Plant, Amphibian, Mammal, Costa Rica, China, Madagascar
It's Good to Have Good Links

Looking at Scarce Blue Tiger, an insect with six Energy and six Eco-points and Yellow-line Caterpillar, another insect but with eight Energy and six Eco-points, you might think that the caterpillar is just better. Its got two more energy! Both Species have blue and yellow links, so what gives? The difference is in the number of links. The Scarce Blue Tiger is easier to link to because it has four yellow links and three blue links, compared to the caterpillar's three blue and two yellow links. Having lots of links is good because it gives you more options when you're trying to find a place to play your Species. It helps you play Species with yellow links, lets you invade from different angles, and even helps you Multi-link. Don't dismiss a Species just because it has a low Energy or Eco-points - watch the links!
Tags: TCG, Insect, China, Indonesia
Once a Turn, Every Turn

You can only play one Species each turn, but it's very important. Playing Species means gaining Eco-points. You don't want to miss playing a Species on any turn or else you'll fall behind the other player's Eco-points. What if you could play two Species in one turn? That would be pretty good, right? You could get double the Eco-points in the field than normal! Luckily, there are cards that let you do this. There are some Species like Dice's Cottontailthat let you play another Species when you win a Turf War. They tend to have low Energy (this one only has 5) so you might have to use some Boost cards if you want to use the card power. There are even Xeko cards that let you play another Species, like New Reserve, which even lets you have another Turf War!
Tags: TCG, Mammal, Costa Rica, Madagascar
Two is Company, but Three is Even Better!

Did you know that you're only allowed to have three copies of a card in your deck? No matter how much you like your Giant Panda, you can only play with three in your deck. You don't have to play with three, but if you put three Giant Pandasin your deck you are more likely to draw them when you play. If you play with more copies of your good cards, then you'll draw them more often. This is especially important if you are playing with combo cards, like Hawk Moth. If you want to use Comet Orchidwith Hawk Moth, you should probably be playing with three of each in your deck, that way you'll draw them together more often. There is one exception to this rule, the Rat Flea, but who wants a load of fleas anyway - blech!
Tags: TCG, Insect, Plant, Mammal, China, Madagascar





